AI-Team

Don't blame the game, blame the player

What it does

AI-Team Overview
Don't blame the game, blame the player.
AI-Team is a TDPnet system comprising the following Service Providers (SPs):
Desk: Facilitates connections for gamers and spectators to access the game. There are two types of desks:
Gamer Desk (G-Desk): For gamers.
Spectator Desk (E-Desk): For spectators.
Player: Implements the logic of a player, which can be controlled by either a human or a Large Language Model (LLM). Currently, there are six player SPs, with three players on each team.
Kronia: Synchronizes processes across the system to ensure consistent performance.
Hub: Acts as a central node where desks, players, and Kronia connect to notify actions and events. It also maintains the game's parameters and updated state.
Purpose and Functionality
The primary goal of AI-Team is to evaluate player performance within a team context. Each player receives the necessary information to make informed decisions.
Gamers interact with the system by pointing to locations on the playground, providing clues to the selected team about where to move the ball next. By default, the selected team is 'a', but gamers can select any player on the field to change the team.
The core principle of gameplay is encapsulated in the MaMBe strategy (Minimum Action, Maximum Benefit).
Usage Instructions
To use AI-Team, download the project from https://github.com/riemaxi/gamia.git and follow the instructions in the README file.

Built with

  • TDPnet

Team

By

Gamia

From

Sweden