Landmark represents a point in 3D space with x, y, z coordinates. The landmark coordinates are in meters. z represents the landmark depth, and the smaller the value the closer the world landmark is to the camera.
Public Constructors
Landmark()
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Public Methods
static Landmark |
create(float x, float y, float z)
Creates a landmark from x, y, z coordinates.
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static Landmark | |
static Landmark |
createFromProto(LandmarkProto.Landmark landmarkProto)
Creates a landmark from a landmark proto.
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static List<Landmark> |
createListFromProto(LandmarkProto.LandmarkList landmarkListProto)
Creates a list of landmarks from a
ERROR(/LandmarkList) . |
final boolean | |
final int |
hashCode()
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abstract Optional<Float> |
presence()
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final String |
toString()
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abstract Optional<Float> | |
abstract float |
x()
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abstract float |
y()
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abstract float |
z()
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Inherited Methods
Public Constructors
public Landmark ()
Public Methods
public static Landmark create (float x, float y, float z)
Creates a landmark from x, y, z coordinates.
Parameters
x | |
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y | |
z |
public static Landmark create (float x, float y, float z, Optional<Float> visibility, Optional<Float> presence)
Creates a normalized landmark from x, y, z coordinates with optional visibility and presence.
Parameters
x | |
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y | |
z | |
visibility | |
presence |
public static Landmark createFromProto (LandmarkProto.Landmark landmarkProto)
Creates a landmark from a landmark proto.
Parameters
landmarkProto |
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public static List<Landmark> createListFromProto (LandmarkProto.LandmarkList landmarkListProto)
Creates a list of landmarks from a ERROR(/LandmarkList)
.
Parameters
landmarkListProto |
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