Landmark
class Landmark : NSObjectLandmark represents a point in 3D space with x, y, z coordinates. The landmark coordinates are in meters. z represents the landmark depth, and the smaller the value the closer the world landmark is to the camera.
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                  The x coordinates of the landmark. DeclarationSwift var x: Float { get }
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                  The y coordinates of the landmark. DeclarationSwift var y: Float { get }
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                  The z coordinates of the landmark. DeclarationSwift var z: Float { get }
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                  Landmark visibility. Should be nilif not supported. Float score of whether landmark is visible or occluded by other objects. Landmark considered as invisible also if it is not present on the screen (out of scene bounds). Depending on the model, visibility value is either a sigmoid or an argument of sigmoid.DeclarationSwift var visibility: NSNumber? { get }
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                  Landmark presence. Should stay unset if not supported. Float score of whether landmark is present on the scene (located within scene bounds). Depending on the model, presence value is either a result of sigmoid or an argument of sigmoid function to get landmark presence probability. DeclarationSwift var presence: NSNumber? { get }
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                  Initializes a new Landmarkobject with the given x, y and z coordinates.DeclarationSwift init(x: Float, y: Float, z: Float, visibility: NSNumber?, presence: NSNumber?)ParametersxThe x coordinates of the landmark. yThe y coordinates of the landmark. zThe z coordinates of the landmark. Return ValueAn instance of Landmarkinitialized with the given x, y and z coordinates.
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                  Undocumented 
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                  Undocumented